Posts archived in Editorials

Microsoft E3 2010 Press Conference

I was perhaps the only one of the staff that was genuinely excited about Project Natal, now named Kinect, and the Microsoft press conference in general. I thought Microsoft would not make the same “mistakes” as Nintendo when it came to representing the “hardcore” audience. Although there is nothing inherently wrong with Nintendo’s recent approach to casual games, it would have been a breath of fresh air to see Microsoft take gaming to the next level. Instead Microsoft felt as if they were behind the curve showing obvious Wii rip-offs and wave after wave of first person shooters that looked like they blended together.

Modern Warfare Blackops

Let’s start with the shooters. Microsoft not only showed a trailer for Modern Warfare BlackOps, they then took about 5 minutes to demo it. We’ve seen Modern Warfare before. In fact, we’ve seen it every year for the past 3 years and it is no longer exciting. Yes, the game will be bonkers, but please I rather you don’t shove it down my throat for the 3rd year in a row thanks. The game was followed by Gears of War 3 and Halo Reach, more first person shooters. Yay! I can hardly contain my excitement.

Metal Gear Solid Rising

The only redeeming showing was Konami’s Metal Gear Solid Rising Sword Fighting and Fable 3. Both of these games looked phenomenal. Word on the street is that Metal Gear Solid Rising Sword was for Kinect, but they didn’t actual show anyone playing on stage. I would have rather seen this live than any of the other first person shooters they demoed.

Kinect Sports E32010

So, let’s talk about Kinect. I felt I was looking at Nintendo’s press conference four years ago. Microsoft went as far as to use the device’s brand name as part of their title as Nintendo is known to do. The Wii Sports equivalent is Kinect Sports. What’s next Kinect Sports Resort in a couple of years? The Kinect brand games (Kinect Adventures, Kinectimals, Kinect Your Mom) seem like fun distractions, but we had these distractions four years ago. I don’t see anyone getting excited all over again for these kind of experiences.

Dance Central E3 2010

Not surprisingly it was the third party games that showed some potential for the device. Dance Central from Harmonix showcased just how accurate and fast Kinect is. The device was able to keep up with some complex choreography during the presentation. And the game itself seems to have the same polish and depth that Rock Band has on the music genre. Your Shape: Fitness Evolved from Ubisoft featured a sweet body scan feature in the game and floating menus that generated around the onscreen persona dynamically. This gave us a brief glimpse at what some talented developers can do with the technology. But that’s just it. There was absolutely nothing breath taking and exciting in traditional genres like RPGs, adventure games, fighting games or even racing games. And speaking of racing games, if Forza 3′s idea of innovation is being able to touch a car in 3D or hold up your hands and drive using a make believe wheel, heaven save us from Kinect.

Your Shape E32010

Wrecktify brought out a great point in our Day 1 E3 2010 wrap up podcast last night: Where were the Japanese developers? Aside from a quick showing from Konami the other heavy weights did not even get a mention at this year’s E3. It would have been nice to see some games from Capcom or SquareEnix making the rounds during the conference.

Xbox 360 Slim

Lastly, the XBOX 360 got a face lift and redesign. The new system is slick as all hell and shipping this week. However, the $299 price point at this point seems insane when you take into account that the Kinect is rumored to be another $150 dollars. You are looking at around $450 dollars when it is all said and done. Thanks, but no thanks.

Overall I give Microsoft a C.

Adobe Creative Suite 5 Design Standard [Mac]

Bioshock 2 Disc - Indisc DLC
Sorry gamer, but your content is in another castle. Pay $5 to unlock.

Nothing irks me more than video game developers and publishers who nickle and dime their fans. Sure, downloadable content (DLC for short) can be beneficial in extending the life of a game, but when developers purposely lock away content in a disc, which can only be accessed by paying more, it is doing their consumer a huge injustice.

A good example is the multiplayer pack for BioShock 2 titled “The Sinclair Solutions Test Pack” that was hidden away from gamers in the full retail copy of the game. The multiplayer pack included a rank increase to level 50, the playable characters that were available as pre-order bonuses, 20 new trials, a third upgrade for each weapon, and five new masks. To unlock this content (already in the pressed disc), BioShock 2 fans had to shell out an extra $5 dollars.

Resident Evil 5 InDisc DLC Versus Mode
Want to play Versus mode in RE5? Pay up son.

Capcom is also guilty of sticking to to the fans with their Versus multiplayer mode for Resident Evil 5; a mode that was also already in the retail copy of the game hidden away behind lock and key. To access it, you had to pay more.

How would you like it if you bought a chair — it came with four legs so it works — but the back cushion of the seat was hidden away behind key and lock. To be able to use the back cushion, you could unlock it by connecting the chair to the internet and paying an extra $20 to the furniture manufacturer.

So developers, if it is something you would have added to the game anyway, don’t hold back. Give us the full game at retail, then in a few months when you are done developing cool new add-on content, sell the goods video DLC. You’ll promote good will with your fans and you make you money your money in the end.

Though Sega seems to be doing a great job running the Sonic franchise into the ground all on their own, we give them a handy list of things as a reference for their upcoming Sonic 4 game.

1. Add Spikes Everywhere
Sonic Spikes
Getting hit by hidden spikes is so much fun!

The one thing people enjoy about Sonic games is the frantic speed. So, in case people are having too much, adding hidden spikes in the ground or right after a loop-de-loop is the best way to create an instant buzz kill. Read the rest of this entry »

It’s been a couple of weeks since I first got immersed into the world of Final Fantasy XIII for my Xbox 360 and it’s time for me to give you my 2 cents (I’m not exactly done with the game, but I’m pretty close.). Let’s start out with what I think caught my attention the most: the difficulty. When I started playing the game it seemed very linear and rather easy to dispatch enemies. During a battle you control one character out of a three party team. You can assign your other two members a paradigm role (such as Ravager, Medic, or Synergist) or even customize your own. The reason I bring up the paradigm system is because its imperative to master it in order to move forward in the game. When you first fight an Eidolon summon beast you quickly realize that it doesn’t matter how much you have leveled up your weapons or accessories. It’s more about learning how to quickly switch paradigm roles in the midst of battle efficiently. To make a long story short, the game seems to have a very unbalanced difficulty curve. Some areas are a breeze and then suddenly there are areas where the regular enemies seem tougher than some previous bosses. In my opinion this is a huge plus. I would feel cheated if the game was a piece of cake to beat.

The graphics and sounds are what you would expect from a Square game. Beautiful landscapes, colorful attack effects, and an amazing soundtrack. The frame rate does take a hit in certain spots, especially in open areas, but nothing that hurts the game play too badly. My only gripe, game play wise, would be the camera system. It feels wonky and switches to weird angles at awkward times even during the heat of battle.

Overall, this is an outstanding game and a must buy. There aren’t that many RPG games of this caliber for the HD gaming systems. My early rating for the game so far is 9 out of 10. Hopefully I can bring you a more complete review of the game once I’m done with it.